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Wednesday, 29 August 2018

Global Augmented Reality (AR) Market Size (value & volume) by Manufacturers, Type, Application, and Region, 2018

This report studies the global Augmented Reality (AR) market status and forecast, categorizes the global Augmented Reality (AR) market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in North America, Europe, Japan, China, India, Southeast Asia and other regions (Central & South America, and Middle East & Africa).
Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one's ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.
The global Augmented Reality (AR) market is valued at xx million US$ in 2017 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2018-2025.
The major manufacturers covered in this report:
• Google
• Microsoft
• Vuzix
• Samsung Electronics
• Oculus VR
• Eon Reality
• Infinity Augmented Reality
• Magic Leap
• Blippar
• Daqri
• HTC
• Playstation
• Avegant
• OSVR
• Zeiss
• Visus
• FOVE
• StarVR
Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering:
• North America
• Europe
• China
• Japan
• India
• Southeast Asia
• Other regions (Central & South America, Middle East & Africa)
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into:
• Augmented Reality Glasses
• Augmented Reality Display
• Other
By Application, the market can be split into:
• Game
• Medical
• Aerospace & Defence
• Others
The study objectives of this report are:
• To analyze and study the global Augmented Reality (AR) capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);
• Focuses on the key Augmented Reality (AR) manufacturers, to study the capacity, production, value, market share and development plans in future.
• Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
• To define, describe and forecast the market by type, application and region.
• To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
• To identify significant trends and factors driving or inhibiting the market growth.
• To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
• To strategically analyze each submarket with respect to individual growth trend and their contribution to the market.
• To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
• To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Augmented Reality (AR) are as follows:
• History Year: 2013-2017
• Base Year: 2017
• Estimated Year: 2018
• Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Key Stakeholders:
• Augmented Reality (AR) Manufacturers
• Augmented Reality (AR) Distributors/Traders/Wholesalers
• Augmented Reality (AR) Subcomponent Manufacturers
• Industry Association
• Downstream Vendors
Available Customizations:
• Regional and country-level analysis of the Augmented Reality (AR) market, by end-use.
• Detailed analysis and profiles of additional market players.
Contact Details:
Michelle Thoras
Corporate Sales Specialist, USA
Radiant Insights, Inc
28 2nd Street, Suite 3036, San Francisco, CA 94105, United States
Phone: 1-415-349-0054
Toll Free: 1-888-202-9519
Email: sales@radiantinsights.com

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